Kan Jam (Frisbee Included)
Kan Jam (Frisbee Included)
Comes with frisbee and two Kan Jam Cans.
Be the first team to reach an exact score of 21 points! Set up your Kans opposite from one another (50 feet apart for recreational and competitive play). 2 teams. Each team member stands behind the kans on opposite sides of the field. Partners alternate between throwing and deflecting. Teams must complete the same number of turns before the game is over, except when an “instant win” occurs. Choosing to throw last is considered to be an advantage.
Scoring Breakdown:
Dinger 1pt- Redirected Hit: The Deflector redirects the thrown disc and hits any part of the goal.
Deuce 2pt- Direct Hit: Thrower hits the side of the goal unassisted by their partner.
Dunk 3pts- Redirected Hit: Deflector redirects the thrown disc and it lands inside the goal. This will almost always occur through the top of the goal, but may also occur if the disc enters through the slot opening.
Done Deal 21pts- Direct Entry: Thrower lands the disc inside the goal, either through the front slot or unassisted by their partner through the top of the goal. When an “Instant Win” occurs, the throwing team is declared the winner and the losing team does not receive a “Last Toss” option.
Interference 3pts- Three points will be awarded to the throwing team if an opponent interferes with play to defend the goal. If the score is 19 or 20 a win is automatically granted to the throwing team.
No points are awarded if...
The throwing player does not throw from behind the goal.
A throw hits the ground before striking the goal.
The Deflector double-hits, catches, or carries the disc.
Dinger 1pt- Redirected Hit: The Deflector redirects the thrown disc and hits any part of the goal.
Deuce 2pt- Direct Hit: Thrower hits the side of the goal unassisted by their partner.
Dunk 3pts- Redirected Hit: Deflector redirects the thrown disc and it lands inside the goal. This will almost always occur through the top of the goal, but may also occur if the disc enters through the slot opening.
Done Deal 21pts- Direct Entry: Thrower lands the disc inside the goal, either through the front slot or unassisted by their partner through the top of the goal. When an “Instant Win” occurs, the throwing team is declared the winner and the losing team does not receive a “Last Toss” option.
Interference 3pts- Three points will be awarded to the throwing team if an opponent interferes with play to defend the goal. If the score is 19 or 20 a win is automatically granted to the throwing team.
No points are awarded if...
The throwing player does not throw from behind the goal.
A throw hits the ground before striking the goal.
The Deflector double-hits, catches, or carries the disc.